
What isn’t established very well is the way these people interact with one another the dialogue is awful. Here, you get to “be your own boss” (as the tagline goes), and that allows for a bit more autonomy from the jump. It’s a decent way of establishing the group of rag-tag characters, and it’s a nice touch that you form the gang as leaders, as opposed to other games of this style where you would usually merely join a gang as its newest member and rise through the rankings.

When art imitates life, right? From there, you find a home base and form the Saints, with the aim to earn money and reputation. It all goes downhill rather quickly, and the solution comes up that you should start a criminal empire instead. A frozen waffle is all you have in the fridge, rent is due again and despite the unique set of skills your group possesses, you’re all trapped in dead-end jobs with no prospects. Saints Row starts off with a group of four friends, including yourself and three others, each involved with one of the core factions in Santo Ileso, trying to make ends meet and pay off your debts. While the silly action shooter does a good job of hitting the reset button and introducing a new band of likeable lead characters, developer Volition attempts to course correct with Saints Row, but instead has over-corrected, leaving us with a frivolous fun adventure that doesn’t innovate or move beyond an open world template we’ve seen time and time again. So once the world has been destroyed and you’ve battled Satan himself, where can the franchise go, exactly? According to this long-anticipated reboot, you go back to basics, capturing the beginning of “The Saints“, the titular gang that aims to run the fictional city of Santo Ileso.

Certainly a far cry from Saints Row’s relatively humble GTA-esque beginnings. It’s been seven years since we last spent time with Saints Row, with the last expansion “Gat Out of Hell” having you wage war against the Prince of Darkness throughout the 5 unique districts of hell.
